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Article edited by: OOOPEN Lab | 2026-04-23

How to use the Claw Machine module

How to use the Claw Machine module

Configure the machine, claw style, prize success rates, and play limit in one previewable online claw game.

Contents

What you can use it for

Use the Claw Machine for a campaign reveal, member reward, event booth, or branded mini-game where players should actively attempt to catch a prize. The machine styling creates the theme, while the success rate and number of plays define the actual experience. State the reward and redemption rules clearly outside the animation.

What it looks like

Machine and picker

Choose the machine appearance and a picker style such as magnet, claw, or heart, then confirm it in the live preview.

Plays and state

The editor preview shows the machine, remaining attempts, catches, and controls as the player will encounter them.

Prizes and probability

Each prize has its own success rate and size. Review these values together instead of treating appearance and outcome as separate projects.

How it works

The player receives the configured number of attempts. During each attempt, the chosen picker moves through the machine and tries to catch a prize. Prize settings determine the available items and their success rates; visual settings do not change the probability. When the plays end, the project settles the run and shows the appropriate result.

Write redemption details for every winning result and an equally clear message when nothing is caught. Preview both outcomes.

How to get started

  1. Define the campaign rule, attempt limit, and real prize inventory.
  2. Choose the machine and picker style, then set brand-safe colors.
  3. Add every prize with recognizable artwork, a name, size, and success rate.
  4. Write winning, non-winning, and redemption copy.
  5. Test the full attempt count on mobile and confirm the final state.
  6. Compare the public campaign terms with the configured rates and inventory.

FAQ

Does the picker style change the odds? No. Appearance and prize success rates are configured separately.

Can I limit the number of attempts? Yes. Set the play limit and verify how the remaining count appears to players.

Should prize rates match the campaign terms? Yes. Treat the configured rate as part of the promise you make to participants.

Create a Claw Machine project.


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