Let players choose and reveal a card, then immediately read its message—ideal for ritual-like content rather than prize drawings.
Contents
What you can use it for
Turn a collection of short messages into a daily draw, character card, reflection prompt, or illustrated world. The module works when the reveal itself matters but asking many questions would get in the way. It is designed for content and guidance; use a lottery module instead when inventory, odds, or prize redemption are required.
What it looks like
Choose how many cards a player draws and whether the interaction uses covered cards or a flip reveal.
The deck block opens the form where the cards and their messages are maintained.
Before publishing, confirm the number of cards in the spread and whether a card enlarges before the player confirms it.
How it works
The deck defines every card a player may receive. Each card needs distinct artwork, a concise title, and result copy that makes sense on its own. Draw settings control the pace of the reveal, while the selected card determines the result content shown afterward.
The player opens the page, sees the deck, chooses or draws the configured number of cards, reveals a card, and reads the corresponding result. Keep the instruction brief so the ritual remains clear.
How to get started
- Define one theme and write a complete message for each card.
- Prepare card-front and card-back artwork with consistent proportions.
- Choose the draw count and reveal behavior.
- Add each card and verify its matching result.
- Preview repeated draws and check that every card remains readable on mobile.
FAQ
Is this a prize lottery? No. It reveals authored card content and does not manage prize stock.
Can players draw more than one card? Yes. Set the number of cards in the spread before publishing.
Should every card use the same design? Use a consistent system, but make each card recognizable and ensure its message stands alone.