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Article edited by: OOOPEN Lab | 2022-05-09

How to use the Swipe Challenge module

How to use the Swipe Challenge module

Turn knowledge questions into quick left-or-right choices that players answer under time pressure for a score.

Contents

What you can use it for

Use a rapid two-choice game at exhibitions, campuses, pop-ups, and educational campaigns. It works when each prompt can be reduced to two immediately comparable answers and when feedback or a score helps reinforce what the participant learned.

What it looks like

How it works

The workspace previews how the two answers appear.

Each question has a left and right option. Make the pair parallel in wording and avoid ambiguous combinations.

The tutorial appears before play and explains the input method. Keep the direction example, title, and supporting copy consistent.

The player answers each prompt by choosing left or right and accumulates the configured score. Difficulty should come from the content, not from unclear controls.

How to get started

  1. Define the knowledge or distinction the challenge should reinforce.
  2. Write short prompts with exactly two defensible choices.
  3. Mark the intended scoring consistently.
  4. Create a one-screen tutorial with the actual controls.
  5. Test the complete challenge on a phone under realistic timing.
  6. Review incorrect-answer feedback and the final score state.

FAQ

Can a question have more than two options? This module is built around a left-or-right choice. Use another quiz format for larger option sets.

How do I prevent accidental answers? Keep controls and labels clear, provide the tutorial, and test the interaction on mobile.

Can the final score unlock a reward? If your campaign uses a threshold, state it clearly and test boundary and tie cases.

Create a Swipe Challenge.


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