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Article edited by: OOOPEN Lab | 2025-09-26

How to use the Fortune Stick Draw module

How to use the Fortune Stick Draw module

Create an online fortune-stick experience with a visible container, a draw interaction, and a result message.

Contents

What you can use it for

Use Fortune Stick Draw for a seasonal greeting, cultural campaign, daily message, or light promotional reveal. It keeps the familiar “draw, wait, read” rhythm. If the results are redeemable prizes, configure the draw rule and inventory as carefully as the visual theme.

What it looks like

Choose a hexagonal or round container and set its border and body colors.

The result list holds the draw mode and each outcome. The result title tells players what was revealed.

Preview the complete interaction and the image displayed above the result.

How it works

Appearance settings define the container players see. Outcome settings define what may be drawn and how. When the player starts, the animation resolves one available result and displays its prepared title, image, and content. Keep probability, stock, and public wording consistent.

How to get started

  1. Decide whether the results are messages or redeemable prizes.
  2. Write and illustrate every result.
  3. Select the appropriate draw mode and configure its values.
  4. Style the container and button for the campaign.
  5. Preview repeated draws and verify every result page.
  6. If prizes are involved, test exhaustion and redemption states.

FAQ

Can this be used without physical prizes? Yes. Results can be fortunes, prompts, or themed messages.

Does container style change the outcome? No. Appearance and draw logic are separate settings.

What must be checked for prizes? The configured mode, quantities or probabilities, result wording, and redemption instructions.

Create a Fortune Stick Draw project.


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